This should be compatible with everything, though it will override (and be overridden by) other mods that manually edit "Reward_ItemsStandard" - this should only be mods that change loot drops. * HALO: Rimworld Psychic Pulse Armory (Continued) * Yet another prosthetic expansion mod - Animals * Yet another prosthetic expansion mod - Core * Fantastic Collectables (Yes, all of them) * Cybernetic Organism and Neural Network (consumables disabled until mod is fixed) ![]() This requires little work but must be done for each item, so feedback and requests are always appreciated. This is a manual retooling of loot tables, so will generally omit items from mods unless they are specifically added, with exceptions for certain Imperial items. It's very uncommon to get "normal" quest rewards with this mod installed. It's certainly more powerful than not using it. Personally, I was skipping most quests anyway. This shouldn't be game-breakingly powerful. Rewards from the Imperial faction will be of higher quality. Quests should consistently reward exotic items, genepacks, and neurotrainers, though this won't significantly alter the cash value of the rewards. Install it, generate a few quests, and if you don't like it, you can remove it. Quests generated while this mod is active will keep their rewards. Will affect any quests generated while it is active. ![]() Modifies quest rewards to focus heavily on items that cannot be crafted.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |